Orion OrionBrowserManual
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OrionBrowser 1.0.2 documentation

  • Unreal Engine 5.8
  • Windows 64-bit
  • Blueprint and C++

Build Unreal game interfaces as web pages (HTML, CSS, JavaScript). An AI can write the interface for you, while Blueprint or C++ keeps owning your game's data and rules.

Install the plugin and download its dependenciesTutorial 1: Build an interface with AI

UnrealBlueprint owns the state and checks every action
StateRevision
0
Volume
80
Quality
high
Culture
Web pageShows the state, submits actions

Settings

Volume0
Quality

Game scene (stand-in)
    Try it: drag the slider, change the quality or the language. The page only submits actions; Unreal checks them and sends the result back. Tick a rule on the left and try again: a rejected value springs back by itself.

    Start here

    The Overview page of the Orion Station sample. Captured in a browser, with the sample's own backdrop behind the page; in the game, the level shows through.

    Tutorials

    1. Build an interface with AIRecommendedForThe fastest way to an interface, or little web experienceFour steps: download the dependencies, optionally make a style library, create the interface with a prompt, add sounds
    2. WebUIStudioForPreviewing interfaces, or annotating them for an AI to changePreview, inspect, annotate, create interfaces
    3. Blueprint and C++ integrationForWhoever owns the Unreal sideThree routes (Blueprint only, C++, a C++ base class with a Blueprint subclass), common features and a Blueprint node reference
    4. Write the interface by handNot recommendedForWriting the web page yourself, without AIAn interface from an empty folder, and how each feature is written in the page

    All four tutorials use the same example: a settings panel named SettingsPanel.

    Reference

    Orion website · Issue tracker · Downloads · Contact us: 1564355910@qq.com, oriwangjia@gmail.com

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    Contact us

    Questions about the plugin, purchases or partnerships? Send us an email.